সেদিন আপনার কার্টে কিছু বই রেখে কোথায় যেন চলে গিয়েছিলেন।
মিলিয়ে দেখুন তো বইগুলো ঠিক আছে কিনা?
Intended as a textbook for students of computer science and management, this study strives to bring the concept of multimedia and computer graphics into a single volume.
The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading. It lays down the fundamental principles of computer graphics and provides the methodologies and algorithms, which act as building blocks of advanced animation and rendering techniques. The emphasis is clearly on explaining the techniques and the mathematical basis.
The book also gives an introductory level description on graphics and audio and video hardware, which is sufficient for understanding some of the intricacies in these fields. Since graphics are best learnt with the help of computer implementation of the graphics algorithm, the pseudo codes and problems at the ends of chapters will encourage readers to implement some of the interesting applications of graphics.
* Includes fundamentals of computer graphics as well as multimedia.
* Devotes separate chapter to animation techniques and a section on virtual reality.
* Serves as concise text for DOEACCC A level computer graphics course
About the Author
D. P. Mukherjee, Ph.D., Professor, Indian Statistical Institute, has authored a popular text on Computer Graphics entitled Fundamentals of Computer Graphics and Multimedia (PHI Learning) and published many peer-reviewed research papers. He has held visiting faculty positions at the Oklahoma State University, the University of Virginia, USA and the University of Alberta, Canada. Dr. Mukherjee is the recipient of UNDP fellowship to the University of Oxford, UK, UNESCO-CIMPA fellowships to INRIA, France and to ICTP, Italy, JSPS fellowship to Osaka University, Japan. He is the senior member of the Computer Society of India and IEEE, fellow of the Institute of Engineers (India) and had served on the Editorial Board of the IEEE Signal Processing Letters.
Table of Contents
* Graphic Devices
* Drawing Geometry
* Conics and Curves
* Graphic Operations
* 3D Graphics
* Illumination and Shading
* Tweening and Morphing
* Graphic Standards
* Suggested Further Reading
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