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Matrix Transforms For Computer Games And Animation (Paperback)

by John Vince

Total: TK. 5,063

Matrix Transforms For Computer Games And Animation

1st Edition, 2012

Matrix Transforms For Computer Games And Animation (Paperback)

TK. 5,063

বইটি বিদেশি প্রকাশনী বা সাপ্লাইয়ারের নিকট থেকে সংগ্রহ করে আনতে আমাদের ৩০ থেকে ৪০ কর্মদিবস সময় লেগে যেতে পারে।

Book Length

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166 Pages

Edition

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1st Edition

Publication

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Springer (India)

ISBN

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9781447143208

কমিয়ে দেখুন
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HSC আলিমের ৪টি বোর্ড বইয়ের প্যাকেজের সাথে English Therapy'র পকেট বুক ফ্রি!

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৭ দিনের মধ্যে পরিবর্তনের সুযোগ

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Product Specification & Summary

Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for some newcomers to the world of computer games and animation, matrix notation can appear obscure and challenging. Matrices and determinants were originally used to solve groups of simultaneous linear equations, and were subsequently embraced by the computer graphics community to describe the geometric operations for manipulating two- and three-dimensional structures. Consequently, to place matrix notation within an historical context, the author provides readers with some useful background to their development, alongside determinants. Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix Transforms for Computer Games and Animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use.
Title Matrix Transforms For Computer Games And Animation
Author
Publisher
ISBN 9781447143208
Edition 1st Edition, 2012
Number of Pages 166
Country India
Language English

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Matrix Transforms For Computer Games And Animation